package server.messageId;
/**
 * 手游
 * Server 2(To) Client 消息id
 * @author King
 *
 */
public class S2CMessageId
{
	public class Test
	{
		public static final int MODULE_ID = 10001;
		
		public static final int TEST = 1;
		
	}
	
	public class Login
	{
		public static final int MODULE_ID = 10002;
		
		/**请求登陆结果返回**/
		public static final int LOGIN_RES = 1;
		
		/**请求创建帐号返回**/
		public static final int CREATE_ACCOUNT_RES = 2;
		
		/**请求进入桌子**/
		public static final int ENTER_TABLE = 3;
		
		/**请求查看其他玩家信息**/
		public static final int VIEW_OTHER_INFO = 4;
		
		/**刷新玩家金币 vip 元宝信息**/
		public static final int REFRESH_VIP_MONEY_GOLD = 5;
		
		/**信息系统广播**/
		public static final int INFORMATION_RES = 6;
		
		/**排行榜列表返回**/
		public static final int RANKING_LIST_RES = 7;
		
		/**告诉桌上的玩家某某进入桌子了**/
		public static final int JOIN_TABLE_NOTIFY_RES = 8;
		
	}
	
	public class Chat
	{
		public static final int MODULE_ID = 10003;
		
		/**房间聊天返回**/
		public static final int ROOM_CHAT_RES = 1;
		
		/**世界喊话**/
		public static final int CHAT_TOALL_RES  =2;
	}
	
	
	/**商城**/
	public class Shop
	{
		public static final int MODULE_ID = 10004;
		
		/**商城列表返回**/
		public static final int SHOP_LIST_RES = 1;
		
	}
	
	
	/**商城**/
	public class Task
	{
		public static final int MODULE_ID = 10005;
		
		/**任务列表刷新返回**/
		public static final int TASK_LIST_RES = 1;
		
	}
	
	/**打牌**/
	public class PLAY
	{
		public static final int MODULE_ID = 10006;
		
		/**发牌返回**/
		public static final int POKERS_RES = 2;
		
		/**选牌返回**/
		public static final int XUANPAI_RES = 3;
		
		/**结果返回**/
		public static final int RESULT_RES = 5;
		
		/**踢出到房间列表页面**/
		public static final int KICK_TO_ROOMLIST_RES = 6;
		
		/**某某用户退出了房间**/
		public static final int QUITE_ROOM_RES = 7;
		
	}
}
